The dermis is the underlying connective tissue framework that supports the epidermis. The epidermis itself is devoid of blood supply and derives its nutrition from the underlying dermis. The epidermis regenerates from stem cells located in the basal layer that grow up towards the corneum. In the palms and soles, where the skin is thicker, there is an additional layer of skin between the stratum corneum and stratum granulosum called the stratum lucidum. From superficial to deep, the primary layers are the stratum corneum, stratum granulosum, stratum spinosum, and stratum basale. It is composed of stratified squamous epithelial cells that further break down into four to five layers. The epidermis is the tough outer layer that acts as the first line of defense against the external environment. Survivalist is a weird also-ran generalist class that isn't especially useful until you get a few skill unlocks, and even then, is typically not as useful as any dedicated class.Skin: The skin is made up of two layers-the superficial epidermis and the deeper dermis. If you like melee, you can have a lot of fun with this. The crovel is also one of the best starting weapons. Zerker has a learning curve too because of the way directional melee works but if you play on normal it's more forgiving than the other two. Gunslinger is the easier of the two to be adequate at, but neither of these is especially easy when you get to harder modes, and both have fairly weak starting weapons. Sharpshooter and gunslinger are both powerful boss-killing classes but have steep learning curves, and sharpshooter's tree still needs some developer love. Also, both should not be hanging out too close to any class that's trying to aim with precision, such as the next two. Demo is problematic against sirens unless and until you unlock a tier 15 (?) skill that allows your explosives to work on sirens. The medic pistol is great for healing but is pretty weak until you upgrade it.ĭemo and support are both useful specialist roles, and can be a lot of fun but can both have money and gameplay issues for starting players (support has one of the worst starting weapons and welding is incredibly niche, so support can have trouble getting dosh for decent weapons or enough ammo both support and demo need to learn to take out medium/big threats after the first couple rounds and not try to be still more trash clearers, which usually means going for something like kaboomstick or RPG, for demo). To be even OK at it you must be a very good team player with map awareness: stick with the group but not get caught in the middle of a zed horde, pay constant attention to your teammates' health and prioritize healing with alt-fire, while all other classes put killing first. Medic is not nearly as easy as people think for beginners. ![]() You may run up against issues with big zeds and bosses, but on multiplayer a balanced team will make this less of a problem. ![]() These are probably the three easiest classes to start. Also, if you're going commando, learn to shoot the AR-15 (and most other rifles) on semi-auto rather than selective/burst fire. The firebug's caulk-n-burn is a great starter weapon but commando is the only one of these three with great team skills, while firebug can be counterproductive because people who are actually trying to aim at things may not especially like you. ![]() Commando and firebug are reliable trash clearers too. ![]() SWAT may not be especially useful in multiplayer since there are several trash-killer classes, but as long as your whole team isn't SWATs you should be OK. Most beginning SWATs chew through too much ammo though, so this is useful for teaching to conserve ammo. SWAT is very easy and intuitive if you've played any FPS.
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